{"id":170,"date":"2006-07-05T22:53:26","date_gmt":"2006-07-06T02:53:26","guid":{"rendered":"\/blog\/?p=170"},"modified":"2006-07-05T22:53:26","modified_gmt":"2006-07-06T02:53:26","slug":"darkstar-one-demo-review","status":"publish","type":"post","link":"https:\/\/www.holypotato.net\/?p=170","title":{"rendered":"Darkstar One Demo Review"},"content":{"rendered":"<p>I had a chance to play with the demo for <i>Darkstar One<\/i>. It could use a lot of work still, but I liked it. Basically, it&#8217;s Privateer\/Freelancer again, except instead of being able to change ships, you&#8217;re stuck with your one semi-organic ship that upgrades with you over time (though it doesn&#8217;t appear as though you&#8217;ll be able to change your mind and go back to a cargo hauler mode like you could when you sold your ship in the other games; this might be a significant limitation later). Despite the lack of originality or significant improvements over its predecessors, I think I&#8217;ll buy it just because I&#8217;ve been hankering for a game like this for a while now (or better yet, another Mechwarrior\/Heavy Gear: Mercs type game). <\/p>\n<p>The combat is right out of the Wing Commander games: ships are fairly nimble, and the name of the game is &#8220;ride that ass&#8221;. The physics are definitely not Newtonian (which shouldn&#8217;t come as much of a surprise &#8212; it&#8217;s a hard physics model to play in space, especially if draw distances are restrictive). Unfortunately, this game doesn&#8217;t even seem to feature weapons with different ranges and ships with different speeds like Privateer had &#8212; everything but cruisers and large freighters seems to top out at the same speed, so running isn&#8217;t often an option for you. I haven&#8217;t fully tested the weapons in the game, but they all seem to be &#8220;whites of their eyes&#8221; type affairs as seen in the other games of this genre. I know you&#8217;d hardly ever hit anything, but I&#8217;d like to see a gradual dissipation in weapons for these games, rather than a sudden vanishing of weapons fire. Even perhaps being able to tune your weapons for spray vs focus fire mode (rather than having to outfit a completely new turret at space dock, if available). The game is also sorely lacking an autopilot feature. There is a time compression one so you don&#8217;t spend all day floating around, but you can only go in a straight line &#8212; no plotting roundabout courses to avoid patrols and the like. I also can&#8217;t seem to find a system map option, just a galactic map, which I would find annoying if there were more than 2 or 3 things in any given system. <\/p>\n<p>Minor things the game could really use include a targeting reticle: the mouse cursor looks like a reticle, but your shots still go straight ahead, which can be quite confusing in joystick mode. Also, there&#8217;s a cycle through targets, and target nearest enemy function, but no target under reticle option (which is needed for dogfights and also for grabbing space junk). The joystick hat function isn&#8217;t very good: instead of looking out around you to spot for enemies, it provides you with an exterior view aimed at your ship. A number of other things (especially the English translating) just aren&#8217;t very smooth or intuitive, though it is possible these will be fixed by release in a month.<\/p>\n<p>The universe so far is pretty bland, but it is just the demo. It doesn&#8217;t have the depth of hidden items that Freelancer had, nor the map system for tracking them. And you can&#8217;t randomly chat with people or beg for your life like you could with Privateer.<\/p>\n<p>All that said, it is still a Privateer-type game. You get a ship, you blow stuff up, run cargo, make money, and upgrade your ship. So I&#8217;ll probably be buying it come August.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I had a chance to play with the demo for Darkstar One. It could use a lot of work still, but I liked it. Basically, it&#8217;s Privateer\/Freelancer again, except instead of being able to change ships, you&#8217;re stuck with your one semi-organic ship that upgrades with you over time (though it doesn&#8217;t appear as though [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"_links":{"self":[{"href":"https:\/\/www.holypotato.net\/index.php?rest_route=\/wp\/v2\/posts\/170"}],"collection":[{"href":"https:\/\/www.holypotato.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.holypotato.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.holypotato.net\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.holypotato.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=170"}],"version-history":[{"count":0,"href":"https:\/\/www.holypotato.net\/index.php?rest_route=\/wp\/v2\/posts\/170\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.holypotato.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=170"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.holypotato.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=170"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.holypotato.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=170"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}